When inXile Entertainment announced that they were working on a spiritual successor to Planescape: Torment (my personal favorite game), it was expected that people would get excited. Just how excited though was a pretty huge surprise. The Kickstarter campaign for the game sailed past its initial goal in under six hours, and has since raised almost 2 million dollars. That is a lot of dough.
Stretch goals have been announced, of which three out of the five have already been hit. They include new areas, new companions, expanded music, and more writing by Monte Cook.
The game is set to be released at the end of 2014 for the PC, Mac, and Linux. While it's not a direct sequel to Planescape, it will be using that game as its primary source of inspiration. Torment: Tides of Numenera is looking to build another deep and thoughtful exploration of an RPG narrative.
The team is comprised of many Planescape: Torment vets including writer Adam Heine and designer Colin McComb. The President of inXile, Brian Fargo, was also the founder of Interplay, the company that published it.
This new Torment is based on the tabletop RPG setting by Monte Cook, who helped design the Planescape Dungeons & Dragons setting, and will also be contributing original writing to the game.
With $2 million in the bank and 28 days still left to go, hopefully inXile is well on its way to creating a proper successor to Planescape: Torment. I know a lot of people, myself included, have very high expectations for this one.